South (above)

Syncretia: Southwestern corner

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Above sea level the southern part of Syncretia is somewhat in the nature of a transitional space, providing access between the landing zone in the west and Alpha’s home, rezzed high above the sea on a platform on the Eastern shore. The route will lead the visitor along a series of monochromatic, semi transparent, slightly textured, cantilevered platforms, joined by straight staircases that have been dug into the steep side of the central black mountain on one end, suspended in air on the other.

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The Wind Farm is a row of gravity defying wind turbines created by Peldon Cordeaux, which help generate power for the archipelago of which Syncretia is a part of.

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The only location along this route, which is not transitional is the Hookah Parlor, built around a water pipe purchased in Second Life and created by Monkey Eagleburger.

Alpha takes a toke…

… and yet another…

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The Cannon Tree by Alpha Auer

The Lizardy Panther Tree by Alpha Auer

Cyclic Structure by Suzanne Graves

Various objects have been rezzed along this path. While those created by Alpha Auer are actually nothing but the Dead Trees in their various manifestation, there is one real art work as well: A magnificent coded sculpture entitled Cyclic Structure by Suzanne Graves.



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About

Syncretia, an island located in the virtual world of Second Life®, comprises a series of narrative/play installations, which can also be considered as “artistic environments”. Thus, the architecture of Syncretia should be seen as an endeavor for providing a context for play, storytelling and metaphor.

Thus, some of what can be experienced and seen at Syncretia has been added into the environment by friends and such additions have been kept in situ since the island is considered to be a living warm entity that welcomes such interventions. Not an artistic object to be examined as one such, but instead an immersive location for a “Second Life” to fully be lived and participated in. Following up on the theme of the integration of objects created by others, metanomic activity is also brought into play through the integration of objects both found and purchased in Second Life. Thus, Syncretia can also be viewed as a virtual experiment in objet trouvé or readymade art.

A concerned effort has been made by to integrate Syncretia both with the geography as well as the climate of Second Life. Thus, the island has not been conceived of as an artistic abstraction, superimposed in defiance of the virtual terrain upon which it has been rezzed but instead very much as a natural extension of the virtual geography itself. Terraforming, which can be considered as the virtual re-incarnation of Land Art, constitutes the primary tool of a building system which attempts to take advantage of vertical space through the usage of geographical strata. While a considerable part of Syncretia is submerged under the ocean of Second Life, much else makes usage of a steep central mountain as a structural backbone into which huge cantilevered platforms have been embedded, raising some parts of Syncretia high above water levels. There are 4 distinct domains, defined by compass directions, although thought has been given to creating transitional spaces between these as well. Climate is brought into play whereby these domains have their intrinsic climactic properties, created through the implementation of various scripted weather systems.