North (below)

“ears, tail and furrr…”, A Gym and Spa for the Neko/Furry nations of Second Life…
“The Alchemical Laboratory”, for rejuvenatory products…
“The Burial Chamber”
of the RL Website of Elif Ayiter…
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“ears, tail and furr…”, general view of facilities. The gym equipment is by Chase Hallard and has been woven into the pipes, created with Lex Neva’s “Pipemaker”, aiming for a metallic tapestry of Objet Trouvé.

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“Welcome to ears, tail and furrr… the penultimate experience in neko and furry health, beauty and fitness…While these facilities have been designed primarily with nekos and furrys in mind, avatars of all species, persuasions and proclivities are more than welcome… (Obviously, but thought I’d make it clear anyway… hhh)

We provide an extensive gym (we are still working on the personal trainer, but hey – Rome was not built in a day either you know!); a luxurious pool/Jacuzzi as well as ear, tail and paw polishers designed for huge, tall, medium, short and tiny avatars. Copies of the ever popular Syncretia Rejuvenation Sphere (SRS) have been situated here as well, directly below the ceiling, for your convenience… Beyond these a laboratory has been set up on the premises themselves to produce the finest in facial care products. Please remember to take with you your complimentary bottle of “Fade-a-Wart” serum, placed at the outside corner of the laboratory table…

This gym is powered by the healing waters of the Citrinitas/Cappadocia alchemical power plant, which purifies water gathered from the natural springs of the Syncretia Black Mountains. Please do not hesitate to take advantage of our Jacuzzi pool by thinking that the water therein is in anyway unsanitary due to its somewhat unseemly resemblance to pee. The yellow color is due entirely to the gold derived from the alchemical process that the water has undergone above ground and in no way contains avatar refuse. The fish inside the pool should also not irk you in that they will cure your skin of all blemishes by eating them up. And this last bit is the only piece of truth divulged here btw. They really do have these kinds of fish in a lake in Eastern Turkey:

http://www.youtube.com/watch?v=vtLPXxEBNWE

(And before you ask; yes, I did use to be in advertising! — hhhhhhhhhhhhh)”

(Welcome note card at “ears, tail and fur”)

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Alpha works out…

Relaxing in the alchemical jacuzzi. Object trouvé: The sculpty tree is by Steph Da Silva, the crawler branches are adapted from an avatar by Max Hatfield….

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The Alchemical Laboratory, where the so-called facial rejuvenation products are manufactured out of the healing spa waters, is placed inside the Spa on a long table containing a conglomeration of laboratory equipment purchased in Second Life. Most, if not all, of the objects have been resized as well as retextured to fit in with the design system of the environment.


Lab Equipment: Storm Thunders, Flea Bussy, Euclidean Surface, Eric Linden
Armillary Sphere: Meleni Fairymeadow
Chair: JediMa Katscher
Pointe Steampunk boots: Julia Faulkland
Teapot Hat: nox Pinion
Hair: Six Kennedy
Gym Equipment: Chase Hallard

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The Burial Chamber

The story behind the Burial Chamber, which can be accessed through a narrow passage from the Gym can be found on Alpha Auer’s blog: ttp://alphaauer.wordpress.com/2008/07/21/my-rl-website/. The whale bones inside the 10 x 10 x 10 chamber as well as the black scarab beetles in the corridor have been designed by Ryan Snook. The images on the walls of the chamber are from a piece named Entomophobia by Elif Ayiter and can be viewed here as well.



Access: The facilities to be found on the north shore of Syncretia revolve around the central theme
of a spa and beauty center for the Neko and Furry Nations, submerged underwater directly underneath
the power plant. You can enter the gym by jumping through a hole located on the sidewalk
directly by the Power plant.

Alternatively you can also gain access through a side entrance, as well as a corridor which
connects the gym with the Erotic Basin, located to the west.

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About

Syncretia, an island located in the virtual world of Second Life®, comprises a series of narrative/play installations, which can also be considered as “artistic environments”. Thus, the architecture of Syncretia should be seen as an endeavor for providing a context for play, storytelling and metaphor.

Thus, some of what can be experienced and seen at Syncretia has been added into the environment by friends and such additions have been kept in situ since the island is considered to be a living warm entity that welcomes such interventions. Not an artistic object to be examined as one such, but instead an immersive location for a “Second Life” to fully be lived and participated in. Following up on the theme of the integration of objects created by others, metanomic activity is also brought into play through the integration of objects both found and purchased in Second Life. Thus, Syncretia can also be viewed as a virtual experiment in objet trouvé or readymade art.

A concerned effort has been made by to integrate Syncretia both with the geography as well as the climate of Second Life. Thus, the island has not been conceived of as an artistic abstraction, superimposed in defiance of the virtual terrain upon which it has been rezzed but instead very much as a natural extension of the virtual geography itself. Terraforming, which can be considered as the virtual re-incarnation of Land Art, constitutes the primary tool of a building system which attempts to take advantage of vertical space through the usage of geographical strata. While a considerable part of Syncretia is submerged under the ocean of Second Life, much else makes usage of a steep central mountain as a structural backbone into which huge cantilevered platforms have been embedded, raising some parts of Syncretia high above water levels. There are 4 distinct domains, defined by compass directions, although thought has been given to creating transitional spaces between these as well. Climate is brought into play whereby these domains have their intrinsic climactic properties, created through the implementation of various scripted weather systems.


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