NorthWest (below)

The Erotic Basin gets the tag erotic from the huge flexified images that sway in the waves close to the surface of this pond, which can be accessed by jumping into the water, directly from the left of the map displayed at the landing area of the island. The jelly fish floating at the bottom of the basin were created by Alpha, who is duly proud of her achievement.

The basin is connected to the Neko Gym and Spa through an L shaped corridor of light bulbs. Indeed the basin itself serves a health function as well, although in this particular location the beneficiaries of the gym equipment, a glorious exercise bench created by Billie Scaggs, seems to be the virtual acquatic life proliferating in the pond. The school of Sardines and the Tiger fish were purchased, and as such fall into the category of objet trouvé, the sardines having been placed here primarily for MosMax and Hack’s benefit – they can catch them and fry ’em up whenever they are peckish…

Since the technology for creating reflective surfaces is currently unavailable in Second Life, a faux reflectivity was achieved by vertically mirroring all the trees in the basin  and placing them underneath a floor whose opacity level has been decreased to about 60%.

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Play in the metaverse: Alpha becomes a Zebra fish amongst zebra fish…

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An L-shaped corridor of naked light bulbs joins the Erotic Basin with the Neko/Furry Gym and Spa on the North shore of the island.



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About

Syncretia, an island located in the virtual world of Second Life®, comprises a series of narrative/play installations, which can also be considered as “artistic environments”. Thus, the architecture of Syncretia should be seen as an endeavor for providing a context for play, storytelling and metaphor.

Thus, some of what can be experienced and seen at Syncretia has been added into the environment by friends and such additions have been kept in situ since the island is considered to be a living warm entity that welcomes such interventions. Not an artistic object to be examined as one such, but instead an immersive location for a “Second Life” to fully be lived and participated in. Following up on the theme of the integration of objects created by others, metanomic activity is also brought into play through the integration of objects both found and purchased in Second Life. Thus, Syncretia can also be viewed as a virtual experiment in objet trouvé or readymade art.

A concerned effort has been made by to integrate Syncretia both with the geography as well as the climate of Second Life. Thus, the island has not been conceived of as an artistic abstraction, superimposed in defiance of the virtual terrain upon which it has been rezzed but instead very much as a natural extension of the virtual geography itself. Terraforming, which can be considered as the virtual re-incarnation of Land Art, constitutes the primary tool of a building system which attempts to take advantage of vertical space through the usage of geographical strata. While a considerable part of Syncretia is submerged under the ocean of Second Life, much else makes usage of a steep central mountain as a structural backbone into which huge cantilevered platforms have been embedded, raising some parts of Syncretia high above water levels. There are 4 distinct domains, defined by compass directions, although thought has been given to creating transitional spaces between these as well. Climate is brought into play whereby these domains have their intrinsic climactic properties, created through the implementation of various scripted weather systems.