<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:georss="http://www.georss.org/georss" xmlns:geo="http://www.w3.org/2003/01/geo/wgs84_pos#" xmlns:media="http://search.yahoo.com/mrss/"
		>
<channel>
	<title>Comments for syncretia v.1.0</title>
	<atom:link href="http://syncretia.wordpress.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://syncretia.wordpress.com</link>
	<description>the first incarnation of an island in Second Life...</description>
	<lastBuildDate>Sun, 11 Sep 2011 18:40:29 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.com/</generator>
	<item>
		<title>Comment on Navigating Syncretia by Syncretia in Second Life &#171; Sparks for Inquiry</title>
		<link>http://syncretia.wordpress.com/navigating-syncretia/#comment-248</link>
		<dc:creator><![CDATA[Syncretia in Second Life &#171; Sparks for Inquiry]]></dc:creator>
		<pubDate>Sun, 11 Sep 2011 18:40:29 +0000</pubDate>
		<guid isPermaLink="false">http://syncretia.wordpress.com/?page_id=117#comment-248</guid>
		<description><![CDATA[[...] stand above sea level. You should therefore make a point of going underwater at every shore. (via Navigating Syncretia « syncretia v.1.0) Share [...]]]></description>
		<content:encoded><![CDATA[<p>[...] stand above sea level. You should therefore make a point of going underwater at every shore. (via Navigating Syncretia « syncretia v.1.0) Share [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Anatomia by FoI</title>
		<link>http://syncretia.wordpress.com/2009/02/13/anatomia/#comment-224</link>
		<dc:creator><![CDATA[FoI]]></dc:creator>
		<pubDate>Mon, 10 Jan 2011 19:43:07 +0000</pubDate>
		<guid isPermaLink="false">http://syncretia.wordpress.com/?p=433#comment-224</guid>
		<description><![CDATA[[...] with virtual worlds for quite some time, even made two installations about the subject. One (anatomia) which took the subject from a first person vantage point, that is a reluctance to come face to face [...]]]></description>
		<content:encoded><![CDATA[<p>[...] with virtual worlds for quite some time, even made two installations about the subject. One (anatomia) which took the subject from a first person vantage point, that is a reluctance to come face to face [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on goodbye Syncretia by Wyatt Wellman</title>
		<link>http://syncretia.wordpress.com/2010/10/30/goodbye-syncretia/#comment-213</link>
		<dc:creator><![CDATA[Wyatt Wellman]]></dc:creator>
		<pubDate>Wed, 01 Dec 2010 03:46:11 +0000</pubDate>
		<guid isPermaLink="false">http://syncretia.wordpress.com/?p=760#comment-213</guid>
		<description><![CDATA[I totally understand the feeling.  While it was not a whole sim, I had created a home in SL on an estate parcel, which was my playground.  And recently, the word came down that the sim owner had abandoned the grid.  So I had to take everything down and walk away from the place that was home for me for over two years.  What you document here, I felt much of the same.  I am waiting now for the right move, the right spot and the right creative impulse for me to build and create anew.  It will come.  Best of luck and happiness on your next venture, whatever or whereever it may be.]]></description>
		<content:encoded><![CDATA[<p>I totally understand the feeling.  While it was not a whole sim, I had created a home in SL on an estate parcel, which was my playground.  And recently, the word came down that the sim owner had abandoned the grid.  So I had to take everything down and walk away from the place that was home for me for over two years.  What you document here, I felt much of the same.  I am waiting now for the right move, the right spot and the right creative impulse for me to build and create anew.  It will come.  Best of luck and happiness on your next venture, whatever or whereever it may be.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Tales of Ruysch by alphaauer</title>
		<link>http://syncretia.wordpress.com/2010/03/08/the-tales-of-ruysch/#comment-97</link>
		<dc:creator><![CDATA[alphaauer]]></dc:creator>
		<pubDate>Thu, 11 Mar 2010 20:32:29 +0000</pubDate>
		<guid isPermaLink="false">http://syncretia.wordpress.com/?p=644#comment-97</guid>
		<description><![CDATA[Thank you Wyatt, how very kind of you to say so! And Frigg as well, of course...]]></description>
		<content:encoded><![CDATA[<p>Thank you Wyatt, how very kind of you to say so! And Frigg as well, of course&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Tales of Ruysch by Wyatt Wellman</title>
		<link>http://syncretia.wordpress.com/2010/03/08/the-tales-of-ruysch/#comment-96</link>
		<dc:creator><![CDATA[Wyatt Wellman]]></dc:creator>
		<pubDate>Thu, 11 Mar 2010 11:48:55 +0000</pubDate>
		<guid isPermaLink="false">http://syncretia.wordpress.com/?p=644#comment-96</guid>
		<description><![CDATA[Absolutely wonderful.  Love it.]]></description>
		<content:encoded><![CDATA[<p>Absolutely wonderful.  Love it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Tales of Ruysch by alphaauer</title>
		<link>http://syncretia.wordpress.com/2010/03/08/the-tales-of-ruysch/#comment-95</link>
		<dc:creator><![CDATA[alphaauer]]></dc:creator>
		<pubDate>Tue, 09 Mar 2010 16:16:32 +0000</pubDate>
		<guid isPermaLink="false">http://syncretia.wordpress.com/?p=644#comment-95</guid>
		<description><![CDATA[I have been asked via email about whether there is much post-processing in photoshop with these shots:

There is, in fact, very little of it: I do add shadows underneath their feet or where their bodies touch the ground and also underneath some of the props as well. This is something that there is no way to accomplish in Second Life, unless I add png shadows mapped onto flat prims placed underneath all this stuff. (I do not use the famous Second Life shadows. I find them to be very ugly, a total joke really...). Anyway, since shadow prims would create the usual nightmares which alpha textures always create when placed underneath or above other textures, I have not even attempted to try that out but have opted to &quot;cheat&quot; in photoshop. But other than these &quot;foot shadows&quot; (and it is, admittedly, a fairly important intervention, they add a lot of depth to the image); all that is in these photos has been captured in Second Life itself. Scouts honor! ;-) 

And then, probably also quite important: I use the Kirsten viewer to take all of my virtual photographs. I have no idea why it should be so but there is a vast difference between the image quality generated by the Kirsten viewer and all of the others - in all sizes but especially when it comes to high res images, which these photos all are (they are all 6016 pixels wide). I do not use Kirsten for any other purpose, but always stick to Emerald. However, when I take photos, I always always always switch. The difference is really quite remarkable!]]></description>
		<content:encoded><![CDATA[<p>I have been asked via email about whether there is much post-processing in photoshop with these shots:</p>
<p>There is, in fact, very little of it: I do add shadows underneath their feet or where their bodies touch the ground and also underneath some of the props as well. This is something that there is no way to accomplish in Second Life, unless I add png shadows mapped onto flat prims placed underneath all this stuff. (I do not use the famous Second Life shadows. I find them to be very ugly, a total joke really&#8230;). Anyway, since shadow prims would create the usual nightmares which alpha textures always create when placed underneath or above other textures, I have not even attempted to try that out but have opted to &#8220;cheat&#8221; in photoshop. But other than these &#8220;foot shadows&#8221; (and it is, admittedly, a fairly important intervention, they add a lot of depth to the image); all that is in these photos has been captured in Second Life itself. Scouts honor! ;-) </p>
<p>And then, probably also quite important: I use the Kirsten viewer to take all of my virtual photographs. I have no idea why it should be so but there is a vast difference between the image quality generated by the Kirsten viewer and all of the others &#8211; in all sizes but especially when it comes to high res images, which these photos all are (they are all 6016 pixels wide). I do not use Kirsten for any other purpose, but always stick to Emerald. However, when I take photos, I always always always switch. The difference is really quite remarkable!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Tales of Ruysch by historieforteller</title>
		<link>http://syncretia.wordpress.com/2010/03/08/the-tales-of-ruysch/#comment-94</link>
		<dc:creator><![CDATA[historieforteller]]></dc:creator>
		<pubDate>Tue, 09 Mar 2010 13:29:36 +0000</pubDate>
		<guid isPermaLink="false">http://syncretia.wordpress.com/?p=644#comment-94</guid>
		<description><![CDATA[And it was Frigg who said that btw]]></description>
		<content:encoded><![CDATA[<p>And it was Frigg who said that btw</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Tales of Ruysch by historieforteller</title>
		<link>http://syncretia.wordpress.com/2010/03/08/the-tales-of-ruysch/#comment-93</link>
		<dc:creator><![CDATA[historieforteller]]></dc:creator>
		<pubDate>Tue, 09 Mar 2010 13:29:12 +0000</pubDate>
		<guid isPermaLink="false">http://syncretia.wordpress.com/?p=644#comment-93</guid>
		<description><![CDATA[It is really wonderful - love the depths of the images and the movements (naturally). Very inspiring composings!]]></description>
		<content:encoded><![CDATA[<p>It is really wonderful &#8211; love the depths of the images and the movements (naturally). Very inspiring composings!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Anatomia by &#8220;&#8230; but the output to RL is very tiny&#8221; &#124; Alpha.Auer</title>
		<link>http://syncretia.wordpress.com/2009/02/13/anatomia/#comment-90</link>
		<dc:creator><![CDATA[&#8220;&#8230; but the output to RL is very tiny&#8221; &#124; Alpha.Auer]]></dc:creator>
		<pubDate>Fri, 12 Feb 2010 10:27:52 +0000</pubDate>
		<guid isPermaLink="false">http://syncretia.wordpress.com/?p=433#comment-90</guid>
		<description><![CDATA[[...] created in Second Life and as such is not suitable for this event&#8221;. The work in question was Anatomia. And no, I am not going to tell you the event that I had applied for, but it was one of the biggest [...]]]></description>
		<content:encoded><![CDATA[<p>[...] created in Second Life and as such is not suitable for this event&#8221;. The work in question was Anatomia. And no, I am not going to tell you the event that I had applied for, but it was one of the biggest [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Anatomia by Val</title>
		<link>http://syncretia.wordpress.com/2009/02/13/anatomia/#comment-80</link>
		<dc:creator><![CDATA[Val]]></dc:creator>
		<pubDate>Sat, 31 Oct 2009 14:00:21 +0000</pubDate>
		<guid isPermaLink="false">http://syncretia.wordpress.com/?p=433#comment-80</guid>
		<description><![CDATA[Your work is pretty amazing. Dazzling actually. I have referenced you in my Digital Creation Databank and will talk about your work in my conferences. Please, get in touch with me.

VM]]></description>
		<content:encoded><![CDATA[<p>Your work is pretty amazing. Dazzling actually. I have referenced you in my Digital Creation Databank and will talk about your work in my conferences. Please, get in touch with me.</p>
<p>VM</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Anatomia by alphaauer</title>
		<link>http://syncretia.wordpress.com/2009/02/13/anatomia/#comment-31</link>
		<dc:creator><![CDATA[alphaauer]]></dc:creator>
		<pubDate>Mon, 13 Apr 2009 10:06:02 +0000</pubDate>
		<guid isPermaLink="false">http://syncretia.wordpress.com/?p=433#comment-31</guid>
		<description><![CDATA[Thank you so much Jennette... I am so glad to hear you say this. In fact, I am thrilled!

I recently read that around 90% of the immersive experience in VEs has to do with sound. You having noticed the sound inside the sphere seems to substantiate that theory. I do not really know my way around sound in Second Life too much and also I have a feeling that the system does not provide too many choices/alternatives in this regard even if I were an absolute wiz at it. As an example, as far as I know, you cannot upload MP3 files and have to make do with those tiny little WAW slivers. So, I did what I could, which isn&#039;t all that much. Thus, I am doubly glad that it worked for you.
:-)]]></description>
		<content:encoded><![CDATA[<p>Thank you so much Jennette&#8230; I am so glad to hear you say this. In fact, I am thrilled!</p>
<p>I recently read that around 90% of the immersive experience in VEs has to do with sound. You having noticed the sound inside the sphere seems to substantiate that theory. I do not really know my way around sound in Second Life too much and also I have a feeling that the system does not provide too many choices/alternatives in this regard even if I were an absolute wiz at it. As an example, as far as I know, you cannot upload MP3 files and have to make do with those tiny little WAW slivers. So, I did what I could, which isn&#8217;t all that much. Thus, I am doubly glad that it worked for you.<br />
:-)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Anatomia by JennFor</title>
		<link>http://syncretia.wordpress.com/2009/02/13/anatomia/#comment-30</link>
		<dc:creator><![CDATA[JennFor]]></dc:creator>
		<pubDate>Mon, 13 Apr 2009 09:58:54 +0000</pubDate>
		<guid isPermaLink="false">http://syncretia.wordpress.com/?p=433#comment-30</guid>
		<description><![CDATA[Just spent several hours in Syncretia, wearing Anatomia and listening to the heart pulse. This is simply the most remarkable experience that I have had to date in Second Life. I feel that I am truly with these drawings and also very aware of their power and beauty. 

Thank you so very much.]]></description>
		<content:encoded><![CDATA[<p>Just spent several hours in Syncretia, wearing Anatomia and listening to the heart pulse. This is simply the most remarkable experience that I have had to date in Second Life. I feel that I am truly with these drawings and also very aware of their power and beauty. </p>
<p>Thank you so very much.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Anatomia by alphaauer</title>
		<link>http://syncretia.wordpress.com/2009/02/13/anatomia/#comment-19</link>
		<dc:creator><![CDATA[alphaauer]]></dc:creator>
		<pubDate>Fri, 13 Mar 2009 13:36:50 +0000</pubDate>
		<guid isPermaLink="false">http://syncretia.wordpress.com/?p=433#comment-19</guid>
		<description><![CDATA[Thank you so much! You just made my day with this really generous comment!
:-)]]></description>
		<content:encoded><![CDATA[<p>Thank you so much! You just made my day with this really generous comment!<br />
:-)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Anatomia by Mahaneesh chandra</title>
		<link>http://syncretia.wordpress.com/2009/02/13/anatomia/#comment-17</link>
		<dc:creator><![CDATA[Mahaneesh chandra]]></dc:creator>
		<pubDate>Fri, 13 Mar 2009 10:41:36 +0000</pubDate>
		<guid isPermaLink="false">http://syncretia.wordpress.com/?p=433#comment-17</guid>
		<description><![CDATA[wow. great posts. by the way from where do you get such nice ideas and contents. I love the way you post.]]></description>
		<content:encoded><![CDATA[<p>wow. great posts. by the way from where do you get such nice ideas and contents. I love the way you post.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Anatomia by alphaauer</title>
		<link>http://syncretia.wordpress.com/2009/02/13/anatomia/#comment-13</link>
		<dc:creator><![CDATA[alphaauer]]></dc:creator>
		<pubDate>Sat, 21 Feb 2009 19:26:41 +0000</pubDate>
		<guid isPermaLink="false">http://syncretia.wordpress.com/?p=433#comment-13</guid>
		<description><![CDATA[ooops... sorry AlterEgoTrip! I completely missed this until just now.

Yes, that is the conundrum: On the one hand are these utterly beautiful anatomical drawings and on the other one the unimaginable cruelty which is quite inevitably a part of the process of creating them... That split is probably the main reason for my being so obsessed with them... They horrify me. Much as I acknowledge their beauty, they nonetheless do. Maybe even precisely through their beauty...

And especially the ones by Vesalius. Check those out when you have moment:
http://archive.nlm.nih.gov/proj/ttp/vesaliusgallery.htm]]></description>
		<content:encoded><![CDATA[<p>ooops&#8230; sorry AlterEgoTrip! I completely missed this until just now.</p>
<p>Yes, that is the conundrum: On the one hand are these utterly beautiful anatomical drawings and on the other one the unimaginable cruelty which is quite inevitably a part of the process of creating them&#8230; That split is probably the main reason for my being so obsessed with them&#8230; They horrify me. Much as I acknowledge their beauty, they nonetheless do. Maybe even precisely through their beauty&#8230;</p>
<p>And especially the ones by Vesalius. Check those out when you have moment:<br />
<a href="http://archive.nlm.nih.gov/proj/ttp/vesaliusgallery.htm" rel="nofollow">http://archive.nlm.nih.gov/proj/ttp/vesaliusgallery.htm</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Anatomia by AlterEgoTrip Svenska</title>
		<link>http://syncretia.wordpress.com/2009/02/13/anatomia/#comment-12</link>
		<dc:creator><![CDATA[AlterEgoTrip Svenska]]></dc:creator>
		<pubDate>Sun, 15 Feb 2009 18:43:10 +0000</pubDate>
		<guid isPermaLink="false">http://syncretia.wordpress.com/?p=433#comment-12</guid>
		<description><![CDATA[OMG, that is fantastic..I guess the reason why I say so is because I have long had a love for those detailed anatomical drawings of Leonardo DiVinici and others who had followed this quest to be the eyes and hands of documentation during a time where there were no cameras.. 

I myself wished to go into medical drawing, but as soon as I found out that the course for anatomy and physiology used a once living animal and had it killed (not just a left over or one which died a natural death) I abandoned that goal because it was not ethical for me to participate in such things.. but at the same time it was important to me to examine the structural under the surface when taking Life Drawing.. and felt that if only I had more time to study the underneath properly, I would have trained myself into the artist I could have admired being- rather than the unstructured hazy lens that sees everything but doesn&#039;t have the practice and dicipline to really excute the structure I sense.

so you see for me, this is the ultimate project.. I love it and I think its such an ambitous undertaking for anyone.. very detailed and patient!]]></description>
		<content:encoded><![CDATA[<p>OMG, that is fantastic..I guess the reason why I say so is because I have long had a love for those detailed anatomical drawings of Leonardo DiVinici and others who had followed this quest to be the eyes and hands of documentation during a time where there were no cameras.. </p>
<p>I myself wished to go into medical drawing, but as soon as I found out that the course for anatomy and physiology used a once living animal and had it killed (not just a left over or one which died a natural death) I abandoned that goal because it was not ethical for me to participate in such things.. but at the same time it was important to me to examine the structural under the surface when taking Life Drawing.. and felt that if only I had more time to study the underneath properly, I would have trained myself into the artist I could have admired being- rather than the unstructured hazy lens that sees everything but doesn&#8217;t have the practice and dicipline to really excute the structure I sense.</p>
<p>so you see for me, this is the ultimate project.. I love it and I think its such an ambitous undertaking for anyone.. very detailed and patient!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Uncanny Valley by alphaauer</title>
		<link>http://syncretia.wordpress.com/2008/12/13/the-uncanny-valley/#comment-10</link>
		<dc:creator><![CDATA[alphaauer]]></dc:creator>
		<pubDate>Sat, 17 Jan 2009 21:11:53 +0000</pubDate>
		<guid isPermaLink="false">http://syncretia.wordpress.com/?p=360#comment-10</guid>
		<description><![CDATA[Hello, Thanks for this. 

Ummm... no, I haven&#039;t done so yet but one should, of course, share these things and I should certainly do so as well. 

The one potential trouble with that would be the following: For the largest part what I use I find by searching closed scientific databases which I access through my university&#039;s library - mostly citation indexed journal databases and the Web of Science portal. So, even if I were to give out the sources you would need to be able to get into these places in order to be able to use them. 

However, there is the occasional tidbit that I scoop up elsewhere as well, and those I should most definitely share. So again, thank you for having raised the point.

And also, all the references for the Uncanny Valley are listed at the end of the actual paper and that you can download from here:
http://www.citrinitas.com/papers/ayiterCR9-syncretia-uncannyvalley.pdf

And most of what I have published can similarly be accessed here:
http://www.citrinitas.com/2008/research.html]]></description>
		<content:encoded><![CDATA[<p>Hello, Thanks for this. </p>
<p>Ummm&#8230; no, I haven&#8217;t done so yet but one should, of course, share these things and I should certainly do so as well. </p>
<p>The one potential trouble with that would be the following: For the largest part what I use I find by searching closed scientific databases which I access through my university&#8217;s library &#8211; mostly citation indexed journal databases and the Web of Science portal. So, even if I were to give out the sources you would need to be able to get into these places in order to be able to use them. </p>
<p>However, there is the occasional tidbit that I scoop up elsewhere as well, and those I should most definitely share. So again, thank you for having raised the point.</p>
<p>And also, all the references for the Uncanny Valley are listed at the end of the actual paper and that you can download from here:<br />
<a href="http://www.citrinitas.com/papers/ayiterCR9-syncretia-uncannyvalley.pdf" rel="nofollow">http://www.citrinitas.com/papers/ayiterCR9-syncretia-uncannyvalley.pdf</a></p>
<p>And most of what I have published can similarly be accessed here:<br />
<a href="http://www.citrinitas.com/2008/research.html" rel="nofollow">http://www.citrinitas.com/2008/research.html</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Uncanny Valley by Opensource Obscure</title>
		<link>http://syncretia.wordpress.com/2008/12/13/the-uncanny-valley/#comment-9</link>
		<dc:creator><![CDATA[Opensource Obscure]]></dc:creator>
		<pubDate>Sat, 17 Jan 2009 20:41:03 +0000</pubDate>
		<guid isPermaLink="false">http://syncretia.wordpress.com/?p=360#comment-9</guid>
		<description><![CDATA[&lt;i&gt;I have become pretty skillful at snooping out appropriate citations that suit my needs out of databases. You would really be amazed at how it always seems to work. How there always seems to be someone out there who formulated your subjective non-sense into hardcore sceintific writing. It is like magic - once you know how to look and where to look.&lt;/i&gt;

I hear you! :)
Are you sharing somewhere your preferite sources (e.g. a delicious.com page or such)?
I’m tracking interesting stuff (limited to Second Life and virtual worlds) at http://delicious.com/oobscure]]></description>
		<content:encoded><![CDATA[<p><i>I have become pretty skillful at snooping out appropriate citations that suit my needs out of databases. You would really be amazed at how it always seems to work. How there always seems to be someone out there who formulated your subjective non-sense into hardcore sceintific writing. It is like magic &#8211; once you know how to look and where to look.</i></p>
<p>I hear you! :)<br />
Are you sharing somewhere your preferite sources (e.g. a delicious.com page or such)?<br />
I’m tracking interesting stuff (limited to Second Life and virtual worlds) at <a href="http://delicious.com/oobscure" rel="nofollow">http://delicious.com/oobscure</a></p>
]]></content:encoded>
	</item>
</channel>
</rss>
